Post by riku on Sept 1, 2010 13:50:46 GMT -6
This is a great, simple guide to help any normal Joe with a few concepts that apply to role-playing. I helped make this guide a long time ago, but in no way take any credit for it since it was back when I was just beginning to rp. These are simple things that most moderate/advanced roleplayers see as "common sense"; however, not all people know how to roleplay. ALSO, another guide, which I would recommend you read is, Revamp's Rules of Roleplaying. It is much more in depth, and includes other important concepts.
#1 Moderation is the key:
Having an uber-powerful character that can, with one withering look, decimate everything, does not get you any friends. It is unfair and annoying to those who wish to play properly; it also ruins the game for everyone else. Having a well-balanced character is what people want.
#2 Grammar is as important as Granddad.
Typing without basic punctuation, grammar or spelling it can be very difficult to decipher exactly what is being said. If you're not sure of the spelling, type it out in a word-processing program with a spellchecker so you dont have to worry or get out the dictionary.
#3 Leet must die
Avoid the use of leet or other internet speak which includes the use of y, u etc. Use full sentences and proper sentence structure. Colloquial accents are fine so long as you stick to them and they are easy to understand. If you wish to use silly accents then for continuity you need to stick with them really. Also avoid the use of asterisk to signify actions. Use full sentences to display your actions instead.
#4 Use the door not the wall to enter a roleplay.
Time your entrance as best you can. It is no good for those already playing being engaged in a fearful battle for their lives when along you come and start chatting to them. It is best to enter while they're walking along a road or the like.
#5 Whats in a name?
Remember to include your name often instead of he or I as it can be difficult for latecomers to know who you are without referring constantly back to the character bios.
#6 Metagaming
Metagaming is when you use your personal knowledge to assist your character within the rp, whether it's done by using it as your character's knowledge or finding a runaway that you are incapable of tracking. It's unrealistic and it's bad role-playing.
#7 SPAM
Dont spam, that includes making lots of single line posts rather than editing your original post.
#8 Bunnying
Bunnying is where you control other characters without their permission. This is frowned upon for obvious reasons as it is annoying and unsporting. People favor those who dont touch this with a ten-foot barge pole. Some people also call this godmodding, and it does fit into that category.
#9 Autohitting
Continuously attacking another character without giving them a chance to defend themselves. This again is unsporting and more than a little annoying. Avoid like the plague. This is, like the last point, another example of god modding. GOD MODDING IS BAD!
#10 Be interesting in your bio.
Just like in real-life with a resume; short, vague and not very detailed (much like a dwarf really) is not the way to go. A two-line bio makes for a very boring read. Be creative and interesting, delve deep into your imagination and create something worthwhile to read (though dont be too long)
#1 Moderation is the key:
Having an uber-powerful character that can, with one withering look, decimate everything, does not get you any friends. It is unfair and annoying to those who wish to play properly; it also ruins the game for everyone else. Having a well-balanced character is what people want.
#2 Grammar is as important as Granddad.
Typing without basic punctuation, grammar or spelling it can be very difficult to decipher exactly what is being said. If you're not sure of the spelling, type it out in a word-processing program with a spellchecker so you dont have to worry or get out the dictionary.
#3 Leet must die
Avoid the use of leet or other internet speak which includes the use of y, u etc. Use full sentences and proper sentence structure. Colloquial accents are fine so long as you stick to them and they are easy to understand. If you wish to use silly accents then for continuity you need to stick with them really. Also avoid the use of asterisk to signify actions. Use full sentences to display your actions instead.
#4 Use the door not the wall to enter a roleplay.
Time your entrance as best you can. It is no good for those already playing being engaged in a fearful battle for their lives when along you come and start chatting to them. It is best to enter while they're walking along a road or the like.
#5 Whats in a name?
Remember to include your name often instead of he or I as it can be difficult for latecomers to know who you are without referring constantly back to the character bios.
#6 Metagaming
Metagaming is when you use your personal knowledge to assist your character within the rp, whether it's done by using it as your character's knowledge or finding a runaway that you are incapable of tracking. It's unrealistic and it's bad role-playing.
#7 SPAM
Dont spam, that includes making lots of single line posts rather than editing your original post.
#8 Bunnying
Bunnying is where you control other characters without their permission. This is frowned upon for obvious reasons as it is annoying and unsporting. People favor those who dont touch this with a ten-foot barge pole. Some people also call this godmodding, and it does fit into that category.
#9 Autohitting
Continuously attacking another character without giving them a chance to defend themselves. This again is unsporting and more than a little annoying. Avoid like the plague. This is, like the last point, another example of god modding. GOD MODDING IS BAD!
#10 Be interesting in your bio.
Just like in real-life with a resume; short, vague and not very detailed (much like a dwarf really) is not the way to go. A two-line bio makes for a very boring read. Be creative and interesting, delve deep into your imagination and create something worthwhile to read (though dont be too long)